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Robert L. Sandusky's avatar

I want to propose that Design* as a way of bringing forth the unknown, is bastardized by the assumption that is just a creative way to solve problems. As Churchman said, problem solutions are found in the problem statement. Not so with Designs, because the outcome of a Design effort is a result of the intrinsic nature of the design process. And that Design effort is co-dependent upon the Designer(s).

And furthermore, the Design way defies the scientific method because it has no preconceived solution, and no way of predicting the outcome or the results thereof. The scientific way from the beginning cannot be the only approach to a novel solution because there can be no search for the truth of something that doesn't yet exist. That does not imply that the sciences are unimportant in the search for novelty and are inappropriate for designing. Quite the contrary, the sciences are importantly integrated into the Design process and usually vital to a desired outcome.

To that end, one of the Design functions, "Immersion," utilizes scientific knowledge found in the search for information, examples, case studies, research and analysis of associated issues of the Design effort. But as Dr. Nelson has pointed out, facts do not prescribe action, and Design is action that brings about change. It should be noticed that the Immersion stage of any design process is characterized by preparation based on known facts and ideas. But that is only the beginning, yet critical to knowing and understanding the initial conditions, from which the inquiry of "Divergence" can be launched and iteratively executed.

*NOTE: I capitalize the "D" to distinguish real Design as a complete process toward an output resultant from other assumptions.

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